pygamelib
v1.2.x
Contents (API reference):
actuators
pygamelib.actuators.Actuator
pygamelib.actuators.Behavioral
pygamelib.actuators.RandomActuator
pygamelib.actuators.PathActuator
pygamelib.actuators.PatrolActuator
pygamelib.actuators.UnidirectionalActuator
pygamelib.actuators.PathFinder
assets
graphics
pygamelib.assets.graphics.Models
pygamelib.assets.graphics.Blocks
pygamelib.assets.graphics.BoxDrawings
pygamelib.assets.graphics.GeometricShapes
base
pygamelib.base.Math
pygamelib.base.PglException
pygamelib.base.PglInvalidLevelException
pygamelib.base.PglInvalidTypeException
pygamelib.base.PglObjectIsNotMovableException
pygamelib.base.PglOutOfBoardBoundException
pygamelib.base.Vector2D
pygamelib.base.Text
board_items
pygamelib.board_items.BoardItem
pygamelib.board_items.BoardItemVoid
pygamelib.board_items.BoardComplexItem
pygamelib.board_items.BoardItemComplexComponent
pygamelib.board_items.Movable
pygamelib.board_items.Projectile
pygamelib.board_items.Immovable
pygamelib.board_items.Actionable
pygamelib.board_items.Character
pygamelib.board_items.Player
pygamelib.board_items.ComplexPlayer
pygamelib.board_items.NPC
pygamelib.board_items.ComplexNPC
pygamelib.board_items.TextItem
pygamelib.board_items.Wall
pygamelib.board_items.ComplexWall
pygamelib.board_items.Treasure
pygamelib.board_items.ComplexTreasure
pygamelib.board_items.Door
pygamelib.board_items.ComplexDoor
pygamelib.board_items.GenericStructure
pygamelib.board_items.GenericActionableStructure
pygamelib.board_items.Tile
constants
engine
pygamelib.engine.Board
pygamelib.engine.Game
pygamelib.engine.Inventory
pygamelib.engine.Screen
gfx
core
pygamelib.gfx.core.Sprixel
pygamelib.gfx.core.Sprite
pygamelib.gfx.core.SpriteCollection
pygamelib.gfx.core.Animation
particles
Credits
Development Leads
Top Contributors
Contributors
History
1.2.3 (2020-09-01)
1.2.2 (2020-09-01)
1.2.0 (2020-08-29)
1.1.1 (2020-07-18)
1.1.0 (2020-06-12)
1.0.1 (2020-05-17)
1.0.0 (2020-03-20)
2019.5
pre-2019.5
pygamelib
Docs
»
Index
Edit on GitHub
Index
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A
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B
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C
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D
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E
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F
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G
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H
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I
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K
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L
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M
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N
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O
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P
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R
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S
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T
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U
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V
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W
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X
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Y
_
__init__() (pygamelib.actuators.Actuator method)
(pygamelib.actuators.Behavioral method)
(pygamelib.actuators.PathActuator method)
(pygamelib.actuators.PathFinder method)
(pygamelib.actuators.PatrolActuator method)
(pygamelib.actuators.RandomActuator method)
(pygamelib.actuators.UnidirectionalActuator method)
(pygamelib.assets.graphics.Blocks method)
(pygamelib.assets.graphics.BoxDrawings method)
(pygamelib.assets.graphics.GeometricShapes method)
(pygamelib.assets.graphics.Models method)
(pygamelib.base.Math method)
(pygamelib.base.Text method)
(pygamelib.base.Vector2D method)
(pygamelib.board_items.Actionable method)
(pygamelib.board_items.BoardComplexItem method)
(pygamelib.board_items.BoardItem method)
(pygamelib.board_items.BoardItemComplexComponent method)
(pygamelib.board_items.BoardItemVoid method)
(pygamelib.board_items.Character method)
(pygamelib.board_items.ComplexDoor method)
(pygamelib.board_items.ComplexNPC method)
(pygamelib.board_items.ComplexPlayer method)
(pygamelib.board_items.ComplexTreasure method)
(pygamelib.board_items.ComplexWall method)
(pygamelib.board_items.Door method)
(pygamelib.board_items.GenericActionableStructure method)
(pygamelib.board_items.GenericStructure method)
(pygamelib.board_items.Immovable method)
(pygamelib.board_items.Movable method)
(pygamelib.board_items.NPC method)
(pygamelib.board_items.Player method)
(pygamelib.board_items.Projectile method)
(pygamelib.board_items.TextItem method)
(pygamelib.board_items.Tile method)
(pygamelib.board_items.Treasure method)
(pygamelib.board_items.Wall method)
(pygamelib.engine.Board method)
(pygamelib.engine.Game method)
(pygamelib.engine.Inventory method)
(pygamelib.engine.Screen method)
(pygamelib.gfx.core.Animation method)
(pygamelib.gfx.core.Sprite method)
(pygamelib.gfx.core.SpriteCollection method)
(pygamelib.gfx.core.Sprixel method)
A
Actionable (class in pygamelib.board_items)
,
[1]
activate() (pygamelib.board_items.Actionable method)
actuate_npcs() (pygamelib.engine.Game method)
actuate_projectiles() (pygamelib.engine.Game method)
Actuator (class in pygamelib.actuators)
,
[1]
add() (pygamelib.gfx.core.SpriteCollection method)
add_board() (pygamelib.engine.Game method)
add_directional_animation() (pygamelib.board_items.Projectile method)
add_directional_model() (pygamelib.board_items.Projectile method)
add_frame() (pygamelib.gfx.core.Animation method)
add_item() (pygamelib.engine.Inventory method)
add_menu_entry() (pygamelib.engine.Game method)
add_npc() (pygamelib.engine.Game method)
add_projectile() (pygamelib.engine.Game method)
add_waypoint() (pygamelib.actuators.PathFinder method)
animate_items() (pygamelib.engine.Game method)
Animation (class in pygamelib.gfx.core)
,
[1]
args (pygamelib.base.HacException attribute)
(pygamelib.base.HacInvalidLevelException attribute)
(pygamelib.base.HacInvalidTypeException attribute)
(pygamelib.base.HacInventoryException attribute)
(pygamelib.base.HacObjectIsNotMovableException attribute)
(pygamelib.base.HacOutOfBoardBoundException attribute)
(pygamelib.base.PglException attribute)
(pygamelib.base.PglInvalidLevelException attribute)
(pygamelib.base.PglInvalidTypeException attribute)
(pygamelib.base.PglInventoryException attribute)
(pygamelib.base.PglObjectIsNotMovableException attribute)
(pygamelib.base.PglOutOfBoardBoundException attribute)
(pygamelib.base.PglOutOfItemBoundException attribute)
B
BaseParticle (class in pygamelib.gfx.particles)
Behavioral (class in pygamelib.actuators)
,
[1]
bg_color (pygamelib.base.Text attribute)
(pygamelib.gfx.core.Sprixel attribute)
black() (pygamelib.base.Text static method)
black_bright() (pygamelib.base.Text static method)
black_dim() (pygamelib.base.Text static method)
black_rect() (pygamelib.gfx.core.Sprixel class method)
black_square() (pygamelib.gfx.core.Sprixel class method)
Blocks (class in pygamelib.assets.graphics)
,
[1]
blue() (pygamelib.base.Text static method)
blue_bright() (pygamelib.base.Text static method)
blue_dim() (pygamelib.base.Text static method)
blue_rect() (pygamelib.gfx.core.Sprixel class method)
blue_square() (pygamelib.gfx.core.Sprixel class method)
Board (class in pygamelib.engine)
,
[1]
BoardComplexItem (class in pygamelib.board_items)
,
[1]
BoardItem (class in pygamelib.board_items)
,
[1]
BoardItemComplexComponent (class in pygamelib.board_items)
,
[1]
BoardItemVoid (class in pygamelib.board_items)
,
[1]
BoxDrawings (class in pygamelib.assets.graphics)
,
[1]
C
calculate_size() (pygamelib.gfx.core.Sprite method)
can_move() (pygamelib.board_items.BoardItem method)
(pygamelib.board_items.BoardItemComplexComponent method)
(pygamelib.board_items.Immovable method)
(pygamelib.board_items.Movable method)
(pygamelib.board_items.Tile method)
(pygamelib.gfx.particles.BaseParticle method)
change_level() (pygamelib.engine.Game method)
Character (class in pygamelib.board_items)
,
[1]
check_sanity() (pygamelib.engine.Board method)
clear() (pygamelib.engine.Screen method)
(pygamelib.gfx.core.SpriteCollection method)
clear_cell() (pygamelib.engine.Board method)
clear_screen() (pygamelib.engine.Game method)
clear_waypoints() (pygamelib.actuators.PathFinder method)
collides_with() (pygamelib.board_items.BoardItem method)
(pygamelib.gfx.particles.BaseParticle method)
column (pygamelib.base.Vector2D attribute)
(pygamelib.board_items.BoardItem attribute)
(pygamelib.gfx.particles.BaseParticle attribute)
ComplexDoor (class in pygamelib.board_items)
,
[1]
ComplexNPC (class in pygamelib.board_items)
,
[1]
ComplexPlayer (class in pygamelib.board_items)
,
[1]
ComplexTreasure (class in pygamelib.board_items)
,
[1]
ComplexWall (class in pygamelib.board_items)
,
[1]
config() (pygamelib.engine.Game method)
copy() (pygamelib.gfx.core.SpriteCollection method)
create_config() (pygamelib.engine.Game method)
current_board() (pygamelib.engine.Game method)
current_frame() (pygamelib.gfx.core.Animation method)
current_path() (pygamelib.actuators.PathFinder method)
current_waypoint() (pygamelib.actuators.PathFinder method)
cyan() (pygamelib.base.Text static method)
cyan_bright() (pygamelib.base.Text static method)
cyan_dim() (pygamelib.base.Text static method)
cyan_rect() (pygamelib.gfx.core.Sprixel class method)
cyan_square() (pygamelib.gfx.core.Sprixel class method)
D
debug() (pygamelib.base.Text static method)
debug_info() (pygamelib.board_items.BoardItem method)
(pygamelib.gfx.particles.BaseParticle method)
delete_item() (pygamelib.engine.Inventory method)
delete_menu_category() (pygamelib.engine.Game method)
direction() (pygamelib.gfx.particles.BaseParticle method)
directional_animation() (pygamelib.board_items.Projectile method)
directional_model() (pygamelib.board_items.Projectile method)
display() (pygamelib.board_items.BoardItem method)
(pygamelib.engine.Board method)
(pygamelib.gfx.particles.BaseParticle method)
display_around() (pygamelib.engine.Board method)
display_at() (pygamelib.engine.Screen method)
display_board() (pygamelib.engine.Game method)
display_line() (pygamelib.engine.Screen method)
display_menu() (pygamelib.engine.Game method)
display_player_stats() (pygamelib.engine.Game method)
distance() (pygamelib.base.Math static method)
distance_to() (pygamelib.board_items.BoardItem method)
(pygamelib.gfx.particles.BaseParticle method)
Door (class in pygamelib.board_items)
,
[1]
dtanimate (pygamelib.gfx.core.Animation attribute)
dtmove (pygamelib.board_items.Movable attribute)
(pygamelib.gfx.particles.BaseParticle attribute)
E
empty() (pygamelib.engine.Inventory method)
(pygamelib.gfx.core.Sprite method)
F
fatal() (pygamelib.base.Text static method)
fg_color (pygamelib.base.Text attribute)
(pygamelib.gfx.core.Sprixel attribute)
find_path() (pygamelib.actuators.PathFinder method)
flip_horizontally() (pygamelib.gfx.core.Sprite method)
flip_vertically() (pygamelib.gfx.core.Sprite method)
from_ansi() (pygamelib.gfx.core.Sprixel static method)
from_direction() (pygamelib.base.Vector2D class method)
from_text() (pygamelib.gfx.core.Sprite class method)
fromkeys() (pygamelib.gfx.core.SpriteCollection class method)
G
Game (class in pygamelib.engine)
,
[1]
generate_void_cell() (pygamelib.engine.Board method)
GenericActionableStructure (class in pygamelib.board_items)
,
[1]
GenericStructure (class in pygamelib.board_items)
,
[1]
GenericStructureComplexComponent (class in pygamelib.board_items)
GeometricShapes (class in pygamelib.assets.graphics)
,
[1]
get() (pygamelib.gfx.core.SpriteCollection method)
get_board() (pygamelib.engine.Game method)
get_immovables() (pygamelib.engine.Board method)
get_item() (pygamelib.engine.Inventory method)
get_key() (pygamelib.engine.Game static method)
get_menu_entry() (pygamelib.engine.Game method)
get_movables() (pygamelib.engine.Board method)
green() (pygamelib.base.Text static method)
green_bright() (pygamelib.base.Text static method)
green_dim() (pygamelib.base.Text static method)
green_rect() (pygamelib.gfx.core.Sprixel class method)
green_square() (pygamelib.gfx.core.Sprixel class method)
H
HacException
,
[1]
HacInvalidLevelException
,
[1]
HacInvalidTypeException
,
[1]
HacInventoryException
HacObjectIsNotMovableException
,
[1]
HacOutOfBoardBoundException
,
[1]
has_inventory() (pygamelib.board_items.Movable method)
(pygamelib.board_items.NPC method)
(pygamelib.board_items.Player method)
(pygamelib.board_items.Projectile method)
(pygamelib.gfx.particles.BaseParticle method)
height (pygamelib.board_items.BoardItem attribute)
(pygamelib.engine.Board attribute)
(pygamelib.engine.Screen attribute)
(pygamelib.gfx.particles.BaseParticle attribute)
hit() (pygamelib.board_items.Projectile method)
I
Immovable (class in pygamelib.board_items)
,
[1]
info() (pygamelib.base.Text static method)
init_board() (pygamelib.engine.Board method)
init_cell() (pygamelib.engine.Board method)
intersect() (pygamelib.base.Math static method)
Inventory (class in pygamelib.engine)
,
[1]
inventory_space() (pygamelib.board_items.BoardItem method)
(pygamelib.board_items.Immovable method)
(pygamelib.gfx.particles.BaseParticle method)
item() (pygamelib.board_items.BoardComplexItem method)
(pygamelib.engine.Board method)
items() (pygamelib.gfx.core.SpriteCollection method)
items_name() (pygamelib.engine.Inventory method)
K
keys() (pygamelib.gfx.core.SpriteCollection method)
L
length() (pygamelib.base.Vector2D method)
load() (pygamelib.gfx.core.Sprite class method)
(pygamelib.gfx.core.SpriteCollection class method)
(pygamelib.gfx.core.Sprixel class method)
load_board() (pygamelib.engine.Game method)
load_config() (pygamelib.engine.Game method)
load_from_ansi_file() (pygamelib.gfx.core.Sprite class method)
load_json_file() (pygamelib.gfx.core.SpriteCollection static method)
M
magenta() (pygamelib.base.Text static method)
magenta_bright() (pygamelib.base.Text static method)
magenta_dim() (pygamelib.base.Text static method)
magenta_rect() (pygamelib.gfx.core.Sprixel class method)
magenta_square() (pygamelib.gfx.core.Sprixel class method)
Math (class in pygamelib.base)
,
[1]
model (pygamelib.gfx.core.Sprixel attribute)
Models (class in pygamelib.assets.graphics)
,
[1]
Movable (class in pygamelib.board_items)
,
[1]
move() (pygamelib.engine.Board method)
move_player() (pygamelib.engine.Game method)
N
neighbors() (pygamelib.engine.Game method)
next_action() (pygamelib.actuators.Behavioral method)
(pygamelib.actuators.PathFinder method)
next_frame() (pygamelib.gfx.core.Animation method)
next_move() (pygamelib.actuators.Actuator method)
(pygamelib.actuators.Behavioral method)
(pygamelib.actuators.PathActuator method)
(pygamelib.actuators.PathFinder method)
(pygamelib.actuators.PatrolActuator method)
(pygamelib.actuators.RandomActuator method)
(pygamelib.actuators.UnidirectionalActuator method)
next_waypoint() (pygamelib.actuators.PathFinder method)
NPC (class in pygamelib.board_items)
,
[1]
O
overlappable() (pygamelib.board_items.BoardItem method)
(pygamelib.board_items.BoardItemComplexComponent method)
(pygamelib.board_items.BoardItemVoid method)
(pygamelib.board_items.GenericStructure method)
(pygamelib.board_items.NPC method)
(pygamelib.board_items.Player method)
(pygamelib.board_items.Projectile method)
(pygamelib.board_items.Treasure method)
(pygamelib.board_items.Wall method)
(pygamelib.gfx.particles.BaseParticle method)
P
parent (pygamelib.base.Text attribute)
PathActuator (class in pygamelib.actuators)
,
[1]
PathFinder (class in pygamelib.actuators)
,
[1]
PatrolActuator (class in pygamelib.actuators)
,
[1]
pause() (pygamelib.actuators.Actuator method)
(pygamelib.actuators.Behavioral method)
(pygamelib.actuators.PathActuator method)
(pygamelib.actuators.PathFinder method)
(pygamelib.actuators.PatrolActuator method)
(pygamelib.actuators.RandomActuator method)
(pygamelib.actuators.UnidirectionalActuator method)
(pygamelib.engine.Game method)
(pygamelib.gfx.core.Animation method)
PglException
,
[1]
PglInvalidLevelException
,
[1]
PglInvalidTypeException
,
[1]
PglInventoryException
PglObjectIsNotMovableException
,
[1]
PglOutOfBoardBoundException
,
[1]
PglOutOfItemBoundException
pickable() (pygamelib.board_items.BoardItem method)
(pygamelib.board_items.BoardItemComplexComponent method)
(pygamelib.board_items.BoardItemVoid method)
(pygamelib.board_items.GenericStructure method)
(pygamelib.board_items.NPC method)
(pygamelib.board_items.Player method)
(pygamelib.board_items.Treasure method)
(pygamelib.board_items.Wall method)
(pygamelib.gfx.particles.BaseParticle method)
place_item() (pygamelib.engine.Board method)
play_all() (pygamelib.gfx.core.Animation method)
Player (class in pygamelib.board_items)
,
[1]
pop() (pygamelib.gfx.core.SpriteCollection method)
popitem() (pygamelib.gfx.core.SpriteCollection method)
position_as_vector() (pygamelib.board_items.BoardItem method)
(pygamelib.gfx.particles.BaseParticle method)
print_white_on_red() (pygamelib.base.Text static method)
Projectile (class in pygamelib.board_items)
,
[1]
pygamelib.actuators (module)
pygamelib.assets.graphics (module)
pygamelib.base (module)
pygamelib.board_items (module)
pygamelib.constants (module)
pygamelib.engine (module)
pygamelib.gfx.core (module)
pygamelib.gfx.particles (module)
R
RandomActuator (class in pygamelib.actuators)
,
[1]
red() (pygamelib.base.Text static method)
red_bright() (pygamelib.base.Text static method)
red_dim() (pygamelib.base.Text static method)
red_rect() (pygamelib.gfx.core.Sprixel class method)
red_square() (pygamelib.gfx.core.Sprixel class method)
remove_directional_animation() (pygamelib.board_items.Projectile method)
remove_directional_model() (pygamelib.board_items.Projectile method)
remove_frame() (pygamelib.gfx.core.Animation method)
remove_item() (pygamelib.engine.Board method)
remove_npc() (pygamelib.engine.Game method)
remove_waypoint() (pygamelib.actuators.PathFinder method)
reset() (pygamelib.gfx.core.Animation method)
restorable() (pygamelib.board_items.BoardItemComplexComponent method)
(pygamelib.board_items.GenericStructure method)
(pygamelib.board_items.Immovable method)
(pygamelib.board_items.Projectile method)
(pygamelib.board_items.Treasure method)
(pygamelib.board_items.Wall method)
rounding_precision (pygamelib.base.Vector2D attribute)
row (pygamelib.base.Vector2D attribute)
(pygamelib.board_items.BoardItem attribute)
(pygamelib.gfx.particles.BaseParticle attribute)
run() (pygamelib.engine.Game method)
S
save_board() (pygamelib.engine.Game method)
save_config() (pygamelib.engine.Game method)
Screen (class in pygamelib.engine)
,
[1]
search() (pygamelib.engine.Inventory method)
search_frame() (pygamelib.gfx.core.Animation method)
serialize() (pygamelib.gfx.core.Sprite method)
(pygamelib.gfx.core.SpriteCollection method)
(pygamelib.gfx.core.Sprixel method)
set_destination() (pygamelib.actuators.PathFinder method)
set_direction() (pygamelib.board_items.Projectile method)
set_overlappable() (pygamelib.board_items.GenericStructure method)
set_path() (pygamelib.actuators.PathActuator method)
(pygamelib.actuators.PatrolActuator method)
set_pickable() (pygamelib.board_items.GenericStructure method)
set_restorable() (pygamelib.board_items.GenericStructure method)
set_sprixel() (pygamelib.gfx.core.Sprite method)
set_transparency() (pygamelib.gfx.core.Sprite method)
setdefault() (pygamelib.gfx.core.SpriteCollection method)
size() (pygamelib.engine.Inventory method)
Sprite (class in pygamelib.gfx.core)
,
[1]
SpriteCollection (class in pygamelib.gfx.core)
,
[1]
Sprixel (class in pygamelib.gfx.core)
,
[1]
sprixel() (pygamelib.gfx.core.Sprite method)
start() (pygamelib.actuators.Actuator method)
(pygamelib.actuators.Behavioral method)
(pygamelib.actuators.PathActuator method)
(pygamelib.actuators.PathFinder method)
(pygamelib.actuators.PatrolActuator method)
(pygamelib.actuators.RandomActuator method)
(pygamelib.actuators.UnidirectionalActuator method)
(pygamelib.engine.Game method)
(pygamelib.gfx.core.Animation method)
stop() (pygamelib.actuators.Actuator method)
(pygamelib.actuators.Behavioral method)
(pygamelib.actuators.PathActuator method)
(pygamelib.actuators.PathFinder method)
(pygamelib.actuators.PatrolActuator method)
(pygamelib.actuators.RandomActuator method)
(pygamelib.actuators.UnidirectionalActuator method)
(pygamelib.engine.Game method)
(pygamelib.gfx.core.Animation method)
store_position() (pygamelib.board_items.BoardItem method)
(pygamelib.gfx.particles.BaseParticle method)
style (pygamelib.base.Text attribute)
T
Text (class in pygamelib.base)
,
[1]
(pygamelib.base attribute)
text (pygamelib.base.Text attribute)
(pygamelib.board_items.TextItem attribute)
TextItem (class in pygamelib.board_items)
,
[1]
Tile (class in pygamelib.board_items)
,
[1]
to_json_file() (pygamelib.gfx.core.SpriteCollection method)
Treasure (class in pygamelib.board_items)
,
[1]
U
UnidirectionalActuator (class in pygamelib.actuators)
,
[1]
unit() (pygamelib.base.Vector2D method)
update() (pygamelib.gfx.core.SpriteCollection method)
update_menu_entry() (pygamelib.engine.Game method)
update_sprite() (pygamelib.board_items.BoardComplexItem method)
V
value() (pygamelib.engine.Inventory method)
values() (pygamelib.gfx.core.SpriteCollection method)
Vector2D (class in pygamelib.base)
,
[1]
W
Wall (class in pygamelib.board_items)
,
[1]
warn() (pygamelib.base.Text static method)
white() (pygamelib.base.Text static method)
white_bright() (pygamelib.base.Text static method)
white_dim() (pygamelib.base.Text static method)
white_rect() (pygamelib.gfx.core.Sprixel class method)
white_square() (pygamelib.gfx.core.Sprixel class method)
width (pygamelib.board_items.BoardItem attribute)
(pygamelib.engine.Board attribute)
(pygamelib.engine.Screen attribute)
(pygamelib.gfx.particles.BaseParticle attribute)
with_traceback() (pygamelib.base.HacException method)
(pygamelib.base.HacInvalidLevelException method)
(pygamelib.base.HacInvalidTypeException method)
(pygamelib.base.HacInventoryException method)
(pygamelib.base.HacObjectIsNotMovableException method)
(pygamelib.base.HacOutOfBoardBoundException method)
(pygamelib.base.PglException method)
(pygamelib.base.PglInvalidLevelException method)
(pygamelib.base.PglInvalidTypeException method)
(pygamelib.base.PglInventoryException method)
(pygamelib.base.PglObjectIsNotMovableException method)
(pygamelib.base.PglOutOfBoardBoundException method)
(pygamelib.base.PglOutOfItemBoundException method)
X
x (pygamelib.base.Vector2D attribute)
Y
y (pygamelib.base.Vector2D attribute)
yellow() (pygamelib.base.Text static method)
yellow_bright() (pygamelib.base.Text static method)
yellow_dim() (pygamelib.base.Text static method)
yellow_rect() (pygamelib.gfx.core.Sprixel class method)
yellow_square() (pygamelib.gfx.core.Sprixel class method)
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